INITIALIZING...
DEV LOG
A tunable ocean surface you can surf. Design a wave, then ride it.
Target feel: SSX3 meets
Dolphin Olympics. Fluid physics, expressive movement, and waves
worth exploring.
Wave simulator
- Slider changes should ripple outward from the origin, not snap the whole surface at once
- Blend between wave states so edits feel like shaping water, not swapping textures
- Interference between wave layers — let complex shapes emerge from simple components
- Support more wave types beyond Gerstner (plunging, spilling, reef break profiles)
Game feel
- Carving should feel like cutting, not steering — tight edge response, wide arcs at speed
- Pump timing that rewards rhythm — compress downhill, extend uphill, build real speed
- Air that flows from the approach — launch angle, speed, and face steepness all matter
- Landing quality: come in flat and keep speed, come in sideways and eat it
- The wave gives you energy — skill decides what you do with it
Next up
- Tricks: spins, grabs, combos — earned by the line, not a button press
- Scoring: air height, lip launches, pump chains, clean landings
- Wave presets as levels — gentle rollers to heavy reef breaks
- Ghost replays — race your best line
- Foam, spray, wake trails — make speed visible
- Custom wave editor — draw your own equation